Compendia
The module ships 1 compendium pack holding 34 documents, and no library: an import from the Judge’s own books builds that in each world. Both are listed here, and both are found in Foundry’s Compendium Packs sidebar tab.
Shipped with the module
Section titled “Shipped with the module”| Pack | Type | Documents | Players can see |
|---|---|---|---|
| ACKS Extras Macros | Macro |
34 | yes |
What is in each
Section titled “What is in each”ACKS Extras Macros — 34 macros
Filed in 3 folders: ACKS Extras, Your Books, Import from your books.
- (Re)import Individual Entries (GM)
- Adjust Hit Points (GM)
- Annotate Equipment (RAW profiles)
- Clean Up After the Merge (GM)
- Configure Proficiencies
- Containers
- Delete Everything Imported (GM)
- Disable Storage Here
- Dungeon Turn (+10 min)
- Enable Storage Here
- Generate Followers (Selected)
- Import Everything (GM)
- Influence Roller
- Item Loss from Damage
- Loadout Inspector
- Loyalty Check (Selected)
- Merge Fog Copies on This Scene (GM)
- My Stored Goods
- Obedience Check (Selected)
- Official Character Sheet (PDF)
- Open Recruitment Board
- Open Storage Manager
- Party Sheet
- Post Recruitment Notice
- Process Recruitment Time Now
- Recover Thrown Weapons
- Recruit Monster (Targeted)
- Reimport One Shelf (GM)
- Repair This World (GM)
- Restore the Compendium Library (GM)
- Run Vault Sweep Now
- Uninstall — Strip Equipment Data
- Uninstall — Strip Spell Data
- Your ACKS Books (this seat)
Left by an import
Section titled “Left by an import”An import creates these in the world, each the first time a book fills it, and files them under ACKS II — Extras › From your books. A world holds only the ones its books fill.
| Compendium | Type | What it is |
|---|---|---|
| ACKS Cookbook — Item | Item |
What a character is, knows, wears, carries and casts, with the traps and trade goods of the world around them. Filed by kind rather than by book, and each class’s starting templates are filed beside them. Shelves: Proficiencies · Class Powers · Drawbacks · Skills · Languages · Classes · Equipment · Weapons · Armor · Traps · Spells · Variations · Merchandise · Races |
| ACKS Cookbook — Actor | Actor |
The creatures your books describe: a folder for each book and, inside it, a shelf for each kind of creature. Animals share one shelf across books. In a Judge’s set, an adventure’s people, keyed places and organisations as well. |
| ACKS Cookbook — JournalEntry | JournalEntry |
A keyed adventure as journals, one for each section with a page for each location, and the rules tables that are not a single roll, kept where a Judge can check and override them. |
| ACKS Cookbook — RollTable | RollTable |
The tables a Judge rolls on: the ones your books print, the rules tables that are a single roll, and a table of each class’s templates. |
| ACKS Cookbook — Judge — Adventure ACKS Cookbook — |
Adventure |
A mapped settlement as one Adventure. Importing it puts back the map, its places and its organisations wherever a world is missing them, and changes nothing the world already holds. |
A set of its own
Section titled “A set of its own”Two kinds of book fill compendiums of the same types under a longer name:
- A book whose own rows are the Judge’s, an adventure, a gazetteer or a supplement with a keyed place:
ACKS Cookbook — Judge — Actor, and so on for each type. What such a book adds to the lists above, a class or a power, stays open: on the shelf above for a book of the ACKS library, on its series’ own shelf for a book of another series. No player seat can see these compendiums or open a document in them. - Another game’s book:
ACKS Cookbook — <series> — Actor, named for the series it belongs to, orACKS Cookbook — Your Books — Actorwhen it was registered with none. Where both apply the name carries both:ACKS Cookbook — <series> — Judge — Actor.
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