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ACKS II — Extras

Rules automation for the Adventurer Conqueror King System II in Foundry VTT. Nine feature areas over one set of shared primitives — and nothing you have to use.

ACKS II is a game about what your choices cost — a hand that is already full, a market that has only so many people in it this month, a torch with eleven turns left. This module keeps that bookkeeping honest so the table can spend its attention on the decisions instead.

Every feature is opt-in through its own settings, and the defaults are RAW.

Importing from your books

Connect your own PDFs and import monsters, classes, abilities, equipment and tables — the cookbook is shipped, your books supply the values. Read how to connect, import and audit what the importer finds. Read the guide

Classes & the class builder

Class items imported from your own book, and a constructor that lays out an XP schedule, spell grids, attack and save chassis and racial traits from build values you choose. Read the guide

Equipment & fighting styles

Equip limits and a hand budget, fighting styles detected from what is equipped, containers that carry their own encumbrance, ammunition and thrown weapons. Read the guide

Exploration & overland travel

The party as one token and one marching order, a ten-minute dungeon clock, torches that burn down — and above ground, a journey with weather off the calendar, packs that are pooled and run out, foraging and searching, cities crossed a turn at a time, and a way of getting quietly lost. Read the guide

Battlemaps & hex terrain

Terrain painted onto a scene as Regions and read back by the travel readout, roads declared between a hex’s edges and corners, and battlemaps lined up to the grid. Read the guide

Henchmen & hirelings

Availability rolled once a month for the whole town, paid recruitment postings, hiring throws, loyalty and morale, wages and arrears. Read the guide

Proficiencies & class powers

An ability item with several throws instead of one, targets that scale with level or rank, and rolls that pick up their own modifiers. Read the guide

Influence & reactions

A social roll with its whole modifier stack itemized before you commit, and attitude tracked per subject. Read the guide

Places, storage & markets

A Location actor that nests, holds goods attributed to their owners, and optionally carries a recruitment market. Read the guide

The Monstrous Manual stat block

The full stat block on the sheet and in chat — the way the book prints it, for monsters imported from your own copy. Read the guide

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Every feature here is free and none of it is gated. If it earns its keep at your table, you can chip in on Patreon.