Importing from your books
Connect your own PDFs and import monsters, classes, abilities, equipment and tables — the cookbook is shipped, your books supply the values. Read how to connect, import and audit what the importer finds. Read the guide
ACKS II is a game about what your choices cost — a hand that is already full, a market that has only so many people in it this month, a torch with eleven turns left. This module keeps that bookkeeping honest so the table can spend its attention on the decisions instead.
Every feature is opt-in through its own settings, and the defaults are RAW.
Importing from your books
Connect your own PDFs and import monsters, classes, abilities, equipment and tables — the cookbook is shipped, your books supply the values. Read how to connect, import and audit what the importer finds. Read the guide
Classes & the class builder
Class items imported from your own book, and a constructor that lays out an XP schedule, spell grids, attack and save chassis and racial traits from build values you choose. Read the guide
Equipment & fighting styles
Equip limits and a hand budget, fighting styles detected from what is equipped, containers that carry their own encumbrance, ammunition and thrown weapons. Read the guide
Exploration & overland travel
The party as one token and one marching order, a ten-minute dungeon clock, torches that burn down — and above ground, a journey with weather off the calendar, packs that are pooled and run out, foraging and searching, cities crossed a turn at a time, and a way of getting quietly lost. Read the guide
Battlemaps & hex terrain
Terrain painted onto a scene as Regions and read back by the travel readout, roads declared between a hex’s edges and corners, and battlemaps lined up to the grid. Read the guide
Henchmen & hirelings
Availability rolled once a month for the whole town, paid recruitment postings, hiring throws, loyalty and morale, wages and arrears. Read the guide
Proficiencies & class powers
An ability item with several throws instead of one, targets that scale with level or rank, and rolls that pick up their own modifiers. Read the guide
Influence & reactions
A social roll with its whole modifier stack itemized before you commit, and attitude tracked per subject. Read the guide
Places, storage & markets
A Location actor that nests, holds goods attributed to their owners, and optionally carries a recruitment market. Read the guide
The Monstrous Manual stat block
The full stat block on the sheet and in chat — the way the book prints it, for monsters imported from your own copy. Read the guide
Every feature here is free and none of it is gated. If it earns its keep at your table, you can chip in on Patreon.