Feature gallery
One plate per feature area. Every shot was captured during the live verification of a release, from disposable fixtures built for the purpose — never staged afterwards. Follow a plate through to the guide that explains it.

Importing from your books
The book loader as it opens: the books on the server folded behind their count, the picker that puts a library there at once and the folder scan beside it, every book this session has read folded behind its own, and the control that forgets the books kept on this computer

An adventure book, as one Adventure
An adventure book's Adventure open in the library, from beneath its title and map: what the import made of the book counted by kind, the note that importing adds only what a world is missing, and the Import button

Battlemaps and token scale
The Country brush that paints a hex map's country as Regions: two pills choose whether it paints the terrain or the territory, each holding one value per hex, with the territory pill pressed, its four swatches and the eraser that clears that layer alone

The character sheet
The sheet at the table on its Rolls tab: the class band in the window header, the vitals on the rails around the portrait with the fate tag among the art tags, and every throw as a row of its own — the five saving throws under the system's names, each wielded or carried weapon with its die and a Non-proficient badge where the character lacks the training, and the adventuring throws beside

Characters and classes
Rolling a character from the player's seat: the attribute rule stated and every die it allows spent, the class chosen above the still-unthrown template die, the proficiencies the class leaves to choose, and the starting gold still to roll

Class constructor
The class sheet's Overview: the chassis a class states — its level cap, hit die, key attributes and requirements, whom it saves and attacks as — and the combat training written onto it, weapons by name and armour to its heaviest

Race constructor
A race's minimum attributes and its value ladder: each rung with its XP cost and level cap, the powers the first rung grants named on it, and every rung a drop zone for another

Class paths
A class's Paths tab: the groups of mutually exclusive options a character picks one of each from, with the starting templates listed as one such group, each named with its specialty

Legacy
A successor's legacy window: the reserve fund and unclaimed funerals totalled over the ledger of what the fallen character spent, the controls that record spending into the reserve or a heroic funeral and take it from the purse, and the character this one follows with the experience that start grants

Proficiencies and powers
A power's Rolls tab read from the imported table: one throw per undead kind with its whole progression by class level beneath — the target at each rung, the rungs where the page prints a letter in place of a number, and a kind the table marks unavailable at this level

Equipment and containers
The item sheet's Details tab with the sheet armed: the price and its variations, a drop-down for every construction answer with Auto naming its guess, the grips as chips still dashed from the size table, the Qualities strip reading the system's own melee, missile and special-property fields with Melee lit, and Other tags holding the system's custom tags beneath

Exploration formations
The party sheet on a journey, in the character sheet's frame: the mode, the name and the day's march in the title bar; the picture a drawing of the hex the party stands in — the road and the river that cross it, the point it has found and the one it has not — between the rails of saves and vitals; the Wilderness tab's own actions at its head, the strip of pace, miles, hex, next throw, clock and supplies; the Country cards each saying whether the map or the scene answered it, with Paint this hex where the brush has not; and Points of interest beneath, with the day the hex was stocked

Monsters
A hired monster's full sheet in the character sheet's frame, open on its Statblock tab: the Hit Dice, the name, the employer and the XP award in the window's header; the reaction and save throws, hit points, armour and attack throw as rail cells around the portrait; and beneath, every throw a row that rolls — the saves at the class it saves as, the morale, loyalty and reaction throws, the bite with its damage die, and the hit points from its rating

Henchmen and hirelings
The feature's own Reaction to Hiring Offer dialog, its throw and its steps read from the hiring table imported from the Judge's book: the employer's Charisma, a signing bonus, this party's earlier refusals and the slander against it in this town as steppers, the employer's hiring powers as boxes worth what the book gave them, and the total beside the roll

Influence and reactions
The hosted hiring page counting the employer's henchmen powers: Diplomacy's box offered because the employer holds it, the beast-friendship and voice powers beside it with a warning on the one no value was imported for, the offer's terms with the refusals and the slander stepped, and the final modifier beside the roll

Places and storage
A place's Contents tab: a sack of grain filed under the porter who carried it in, the two people recorded as being there, and the organisation seated here

Factions, standing and status
A guild's Members tab with its Strength table: three headings typed by the Judge, a row per level with a count in each cell and a revenue on the first, the total row worked out beneath and the shield count in the header

Domains
A domain's Ledger tab under the character sheet's frame: the heraldry, title, name and morale in the window's header; the ruler and liege chips, the classification and alignment tags, and a rail of the land's and the month's figures beneath; each revenue line a rate per family or a flat figure on either side with its amount beside it; and tribute in summed from the vassals on the Realm tab

Item markets
Entering a market as a party of two: the choice to enter as the party or separately, with the market impact each would then get; the party's cargo capacity; and the goods at the gate — a load in each member's packs and the goblets the trader brings to sell, each with its Smuggled tick, and the tick that sneaks the whole party in

Item markets — the assessment day
The influence page opened against a market for the assessment day's throw: the trader's Charisma and tone proficiencies on the left, one ticked from the sheet, the bribe tier and its typed fee on the right, and the final modifier the secret 2d6 will carry

Item markets — the venture queue
A party in the market: the status line with its impact and declared cargo, the day buttons with Leave the market beside them, and two queued days each carrying its withdraw button

Item markets — a trader's history
A venturer's own Trade history on their character sheet: the market, what was done there, the ledger's note and the coin each row moved, with the net beneath

Magic
An imported spell on the ACKS Spell sheet's Overview: the banner naming the entry it was imported as, the list it prints on with its magic type and level, and its type and schools beneath

Vehicles
A galley's Aboard tab under the header every tab keeps: its stations — the sailors at full strength, a named rower without the proficiency the seat asks for wearing the unqualified badge beside the unnamed complement, the rowers and marines short with the note that the short-handed count in full until the voyage tables are imported, the captain's chair filled and the navigator's empty with what that costs stated, one passenger aboard — and the crew complement beneath

Playing from Discord
The bot's window in Foundry: what still stands between this world and a bot that answers stated at the top, the token field that seals what is pasted to the bot's own key, the server and the relay channel it can see offered as dropdowns, and the seat the bot joins the world with
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